Achievements

Dan the Man has 39 achievements that are awarded to the player after performing various tasks: some are awarded for story progression, others for reaching a target for a certain statistic, and others still for miscellaneous tasks like beating a level without taking damage. Achievements have been present since at latest version 1.0.0, but were missing from the game from versions 1.6.0 through 1.10.05, reportedly by accident during to the transition from Halfbrick accounts to iCloud/Google Play Games cloud saves. While they were properly reimplemented in 1.10.06, achievements from 1.5.27 and below do not transfer to 1.10.06 and above even with a jump update. Aside from this, only very minor changes have been made to achievements since their inception, as a result most achievements are still tied primarily to the Main Story as this was the only game mode at the time.

Achievements can be viewed in the profile menu under the achievements tab in versions 1.10.06 and above, and in versions 1.5.27 and below it can be seen by pressing the achievements button in the scores screen, the scores screen being found in the Main Story map in versions 1.0.3 through 1.5.27 and in the pause menu in versions 1.0.0 and 1.0.1. On the achievements tab, each achievement is listed with a Dan plaque on the left and on the right the achievement's namewith the achievement's description just below, both in the Press Start font. If an achievement has a counter, it is displayed in the bottom right corner of the achievement in the Press Start font. Achievements are grayed out if they are not yet completed, and in full color when they are completed. In versions 1.10.06 and above, achievement names are displayed in the Edit Undo font, and there is additionally a counter in the right margin tracking how many achievements have been completed in the Edit Undo font. When an achievement is obtained, a toast appears at the top of the screen with a golden Dan plaque on the left, followed by the name of the achievement in the Press Start font.

In the save file, achievement progress is stored in the initially empty top-level attribute "achievement". Achievements themselves each have one child simply called "value", which is a number that serves to track the completion of the achievement, and achievements are then added as children to "achievement" when their value becomes nonzero. If the achievement has a counter in the bottom right corner then value is the current value of this counter, stopping when the target has been reached (for example for Making Bank, value is used to track how many coins have been picked up, and value stops increasing at 10000). If there is no counter, then the achievement is given a value of 1 when it is completed. Achievements are not tied directly to the other statistics, so for instance Making Bank's value will not automatically synchronize with the coins collected statistic (these can even be desynchronized, for example if coins were picked up between versions 1.6.0 and 1.10.05).

To see information about a specific achievement, select it in the drop down menu: